Ep 9 Game Rules: Do As I Say, Not As I Do 2
- craigarthurbooks
- Oct 14
- 6 min read
WHAT IS THIS?
This post explains the rules of the game featured in Episode 9 of Gamebreaker.
These posts will be split into two sections:
Section 1 is the rules of the game as presented in the episode. This is for viewers who find reading rules helpful for game comprehension, or wanted to check a specific rule.
Section 2 is for people who want to try and play the game themselves with friends. It will include extra information on top of the rules explained in section 1, and suggestions to adapt the game outside of the competition format. Section 2 may contain spoilers for the episode.
SECTION 1: RULES FOR EPISODE
SCORING:
If you win a challenge, you earn 1 point.
If you lose a challenge, you lose 1 point.
Most points at the end of the game earns 2 complete GB tokens.
Least points gets a strike.
GAMEBREAKER ADVANTAGE:
Before a challenge begins you can wager half a token for that challenge. If you win that challenge, you will earn a complete gamebreaker token. If you don’t, the half token is lost.
General rules:
There will be 3 minutes of discussion time before every challenge begins. The only time you may use the Gamebreaker advantage is during this time.
If a challenge requires taking turns, the player's decide their turn order based on their GB token totals (I.E the player with the most GB tokens decides whether they want to be first, second or third in turn order)
Challenges:
Recommend watching the episode first, and referring to these rules if you get stuck.

BUTTON CHALLENGE
There is a red button on the dining room table.
The 3rd from last button press wins the challenge.
The last button press, loses the challenge.
If you don’t press the button, you lose the challenge.
The button must be touching the table and the press must be visible to the camera to count.
The rules from the original button challenge for what counts as a press remain in force.
This challenge is ongoing for 45 minutes, after which the challenge ends.

SHAPE CHALLENGE
There is a box filled with shapes.
You must complete images using these shapes.
To complete an image, the shapes must completely fill an image without overlapping each other or the images outline.
The first person to complete an image claims it.
Whoever claims the most images, wins the challenge.
Whoever claims the least, loses.
The box of shape cannot be moved. There is no limit to shapes you can take.
To submit an answer, touch the door to the submission area and wait to be invited inside. You must be holding the door to remain next in line.
Inside the submission area you have 30 seconds to attempt to complete images with the shapes you brought in. Shapes can be reused for multiple images. When the 30 seconds is up, all shapes you brought inside must be binned and you must leave immediately out the other door (one way system).
NUMBER CHALLENGE:
Players each receive cards with the numbers 0 – 9.
Each card can only be used once during the challenge.
Players take turns to enter the submission room and privately create a number with any combination of their cards (for example, 310 can be made with 0, 1 and 3.) You must submit at least one card per turn.
After everyone has submitted a number, the placement of all players (highest to lowest number) for that round is announced.
Whoever submitted the highest number, wins that round.
The challenge continues until every player has submitted all of their number cards. If you have no number cards remaining, you must still enter the submission room on your turn until the challenge ends.
The player who wins the most rounds, wins the challenge.
The player who wins the least rounds, loses.

FACE CHALLENGE:
Players will be moved into separate rooms, and asked trivia questions, one question for each game of the competition so far (8).
For each question, hold up a face of only one player that is an answer for that question (here will always be more than one answer per question, practice rounds of games are not considered as valid answers to the questions).
However, if you hold up the same face as one of your opponents, your answers will not count as ‘correct’.
Most correct answers wins. Least loses.
WORD CHALLENGE:
There is a table with letter tiles
On their turn, a player has 2 minutes to add exactly one letter tile to the communal pool (the game starts with no letters in the pool) and then they must re-arrange all letter tiles in the pool to make a valid word.
(A valid word must be in the Oxford English Dictionary, and must not be a proper noun, an abbreviation, be a prefix, suffix, or word with hyphens or apostrophes.)
A player can call for a "check" of a word to see if it is valid. The timer is not paused while a word is checked.
When a player is happy with their word, they say "done".
When the Games Master says "Go", the next player's turn and timer begins. The last player must clear the path by going around the table.
If a player cannot create a valid word in 2 minutes, they are eliminated from the challenge.
The first player to be eliminated loses the challenge.
The challenge is then reset and played again from the beginning with the remaining two players.
The last surviving player, wins the challenge.
POISON CHALLENGE:
There is a glass in front of each players face icon in the submission room.
In private, each player takes a turn adding exactly one drop of either poison or antidote into one of the three glasses.
Afterwards, each player in turn privately drinks from the glass in front of their face.
Each drop of poison consumed subtracts 1 point from that player's score for the entire game, while each drop of antidote increases their game score by 1.
SECTION 2: FOR PLAYING YOURSELF:
Advice for running your own version of this game:
Button challenge:
This challenge is quite hard to referee. An alternate, easier version of the challenge is this:
Player who presses button closes to the 45 minute mark wins the challenge, furthest away loses.
You can rule on the winner based on the timer on the camera.
For this version you must make sure players have no way of tracking the time themselves (eg. phones) and maybe explicitly ban blocking the camera's view (this was a gamebreaking strategy I allowed in other versions).
Shape challenge:
This was inspired by tangrams, so you can print out the tangram pieces and there are many tangram images to make for your own version. Be very careful to ensure the shapes and the images are too scale.
This game works best if you have to adjudicators, one in the submission room and one outside.
Number challenge:
This one is pretty clear, just keep notes of players scores, and make sure they understand the rules before you begin!
Face challenge:
Below I've put the questions and answers used in the episode. However, if doing your own competition, it can be based on known facts about your friend group, or just a trivia round (eg. facts about famous actors you all know). The thing to maintain is that there are multiple answers and the gimmick that if players match they don't score. Be careful when selecting questions that you validate the answer to a question for all faces you have in play.
There is no reason this game can't work with more players too, you can just have players write their answers on paper to save resources.
Questions and answers from episode:
Rank Rigger: Show me the face of a player who did not get a strike for Rank Rigger
Answers: Lucy N, Lucy Y
DAISNAID: Show me the face of the player you voted for in the original face challenge.
Anna: Lucy N
Lucy N: Mitch
Lucy Y: Anna
Murder night:
Show me the face of a player who was a detective?
Answers: Lucy Y, Lucy N, Anna
Heads up duel:
Show me the face of someone who played a Joker during their duel?
Answers:
Rita, Lucy Y
Animal Crossing:
Show me the face of a player who scored 14 points exactly in this game?
Answers: Rita, Andrew, Mitch
Gold rush shootout:
Show me the face of a player who received exactly two bullet wounds.
Rita
Lucy Y
Spy game:
Show me the face of a player who did not find any ability stickers.
Mitch and Rita
Doubting dice:
Show me the face of a player who was eliminated from the competition in this game:
Andrew and Mitch
Word Challenge:
Have an online version of the dictionary that easy to quickly input.
You can also alter this game to remove checks if you want to be brutal.
Players have one chance to submit a word.
If the word they submit is not valid, they are eliminated.
This challenge is also good for more than 3 players, with more players increasing the chaos.
I hope you've enjoyed the series, and you've been inspired to play some of these games, or, even better, adapt or make your own!


Comments